Friday, 2 February 2018

Research: Existing Teaching Apps


  • Futaba
  • Animoto
  • Draw and Tell
  • Duolingo
  • Kahoot!
  • Twinkl
  • Bee-bot
  • Top Marks - Hit the Button
  • Classroom
  • Class Dojo
  • Elastic Alphabets
  • Scratch
Bee-Bot




  • Has physical objects to go along side the website and app, therefore children can learn in real life. 
  • Using technology together with objects.
  • Can practice on the computer and then test out what they've learned in real life.
  • Controlling a real life object by apps/technology.
  • Designing mats/command cards to use in real life as well, things to touch and hold physically. 

Twinkl - Phonics Apps






  • Letter formations, spelling, sounds and names.
  • Listen and speak into a microphone/character similar to bee-bot.
  • A range of cards/mats for spelling and phonics.
  • Cards for each letters.
  • Objects for each letters.
  • Characters.
  • Physical characters, letters, scenes and themes.
  • Missing interacting with other people.
  • Create it a multiplayer game somehow. 
  • Listen to each other.
  • Gold coin - drag to treasure chest if it's a real word/ drag to dustbin if not. This can be made in real life. 
  • Letter cards, characters, coins/tokens, treasure chest, dustbin.
  • In what context can or when does this be used in the real world - When speaking to people, playing, writing, reading. 
  • Different stages.

Scratch




  • Making games in real life rather than just online.
  • Creating games that can be played in the classroom and outdoors, with friends.
  • Randomiser cards.
  • Different objects, animals, number of people.
  • Creates imaginative games. 





  • Practicing maths in real life, real world situation.
  • Money and time.
  • Different tasks to do out and about.
  • Shopping, budgeting, different clocks.
  • Documentation of activities. 










  • Use bright colours.
  • Unrealistic places/situations.
  • Most are played outside in virtual worlds.
  • Beaches, animals, outside world but in a virtual world. 
  • Characters and animals playing the game and instructions. 
  • How to go outside in real life and play similar games.
  • Using realistic situations or being imaginative in real life. 
  • No people within the games, just cartoon characters.









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