Sunday, 18 February 2018

OUGD505: Idea Overview


Overview

A packaged brand for a company which visits schools to apply the benefits and advantages of apps to tactile, hands on learning activities. 

Collateral



Target Audeince

  • Schools
  • Teachers
  • Children
Considerations

  • Colours
  • Typefaces
  • Format
  • Printing Methods
  • Stock choices
  • Materials
Mandatory Requirements

Consider how can the benefits of using apps and technology can be transferred to different style of learning away from technology.

  • More collaborative work environment/materials.
  • Not just independent worksheets.
  • Make them available 24/7
  • Portability
  • Way of tracking children's progress and keeping in touch with others. 
  • A way of giving children more independence/choices.
  • Speaking their language.
  • Catering for different learning styles. 
  • Try out 3D type on worksheets/collateral.
  • Using bright colours and illustrations.
  • Much less white space. 
  • Reward System
Consider what the brand stands for.

  • Interactivity
  • Connectivity
  • Cooperativeness
  • Individuality within students
  • Catering for different learning styles.
  • Different aspect of learning styles:
  • Aural, Logical, Social, Solitary, Visual, Verbal
  • Hands on, real life learning.
  • Real world objects, activities, outside.
- Interaction
- Colour
- Objects
- Choice
- Change
- Materials for sound and visual. 
Product

A package for schools of learning resources which apply the benefits of apps to paper/tactile learning.

Range

  • Brand Name
  • Logo
  • Website
  • Reward system.
  • Progress checker.
  • Advertisements for the package.
  • Business Cards
  • Example of game/resources
Distribution

  • How they will be used in the classroom.
  • How schools will be notified about them.
  • Adverts to get the package well known and out there. 
  • How to get people on board with the idea.
  • Context in which they will be viewed and used. 



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