- Creating a much more exciting range of worksheets/workbooks/stickers, how kids are rewarded within apps, can bring this into real world situations. Having different levels of worksheets, with characters and themes. To do outside/indoors/beach/supermarket.
- Create a game/ such as the twinkl phonics game. bringing it to life. With actual tokens/treasure chest/ game board. With characters etc.
- Making games in real life rather than just online. Creating games that can be played in the classroom and outdoors, with friends. Randomiser cards, different objects, animals, number of people, creates imaginative games.
- Practicing maths in real life, real world situation. Money and time.Different tasks to do out and about. Shopping, budgeting, different clocks. Documentation of activities.
- A range of teaching resources. Apps are all bright colours with characters and themes. Worksheets/textbooks are black and white, with no themes or backgrounds, not set in different environments. Very unimaginative. A range of teaching resources, which uses bright colours, characters, interactive reward systems. Cards, charts, characters, sheets, books. Using different themes.
- The classroom is within an app. Children are rewarded how they would be in an app. A learning experience, things to collect.
- Company which goes round schools, setting up the classroom, immersive experience.
Worksheets, logo , brand, advertisements, welcome pack.
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