Friday, 17 November 2017

Evaluation - Studio Brief 02

After completing the design of the app and receiving feedback and looking at self evaluation, positive and successful aspects of the app consist of the colour scheme, as it contrasts which makes the reading easy as possible, also the consideration for the two different users works well, using amore subdued colour scheme on the parents section and also the different screen orientations as it shows that user research has been undertaken and the personas of the users have really been considered. One aspect of the app which was considered specifically successful was the praise and reward aspect as it was thought that children would really enjoy and engage with this. The pure simplicity of the app works well as it is easily navigable and the login in page require no extra or excessive time and the buttons on each page are limited therefore the user isn’t overwhelmed with option which was an issue with other existing apps.

Feedback mainly consisted of ways to add to the app and extend the interface further and even creating different versions. One idea which stood out was the selection of different colour schemes for different type of learners or specifically for children with learning difficulties such as dyslexia. Therefore specific colour schemes may work better for them to read or learn from, but also just to add an element of personalisation and further engagement. Another was to create a form of feedback and conversational aspect between parent and teacher from home, although the point of the app is to be used separately from school and at home so this idea may not be suitable. Another was to have an option for the game to be played on multiple screens or be able to pair screens with each other, therefore friends and more than one child can go on it, or even parent and child can go on it at the same time. 

Problems that occurred within this brief, was probably learning new skills and creating something digitally which wasn’t printed. Mainly what size to design it at, how to animate it which was learnt on the way through the project. Photoshop and after effects were attempted to be used for animation where they turned out well, although not totally professional but enough for the client to get a grasp of what the purpose of the app was and how it is used. Also ding user research as it wasn’t possible to get feedback or primary research within this project therefore secondary research had to make do into the users and looking at existing apps instead. 


In conclusion this brief was vey interesting as it was something different and meant learning new skills which can now be applied to future briefs and getting a taste for UX design was very interesting and enjoyable. It also meant that after effects and animation in photoshop skills have been developed and an interest for this has come about which means it could now be used within future projects. 

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